About me

SARAH_BEAULIEU_03355-2

Sarah Beaulieu

Writer, narrative designer & script doctor

I have been working as a writer since 2008. I started with literature, before studying screenwriting, then interactive and transmedia storytelling.

Today I tell stories for multiple media.

After working as Narrative Director on Assassin’s Creed Mirage, I decided to return to my work as a freelance writer and narrative designer. I am also a narrative consultant. Currently, I am simultaneously working as Lead Writer at Rundisc (Chants of Sennaar), Narrative Director at Old Skull Games, while continuing to take on shorter missions with various studios.

My most recent experiences (2025) include writing and narrative design for a virtual reality experience by Excurio, writing and narrative design for two serious games by DoWino, as well as narrative consulting, dialogue writing, and script doctoring for Original Narratives.

My dedication to studying the craft of writing has been an integral part of my personal and professional life. I recently had the opportunity to publish a chapter on virtual reality storytelling in the book titled “Storytelling for New Technologies and Platforms: A writer’s guide for theme parks, virtual reality, board games, virtual assistants, and more,” published by CRC Press. You can learn more here.

As side activities, I am also a script doctor and script reader for movies, video games or virtual reality, and I regularly teach storytelling and narrative design in schools. My work as a consultant led me to be invited in 2021-2022 as the Story Developer mentor for the College Cinema VR of the renowned Venice Biennale.

Beyond writing, building fictional worlds is one of the missions I love the most, along with working with actors, which I had the opportunity to do multiple times. I directed actors on stage for plays, short movies, or during voice recordings for video games in English.

I have an appetite for fantasy, science fiction and historical stories, although I had the chance to work on all kind of universes, for both personal or professional projects.

Latest news

DevGamm Lisbon

Nov 2023

I will speak at DevGamm (Lisbon, Portugal) on November 16-17, about writing dialogues for video games, focusing on best practices to ensure quality from text to screen. Read more

Game Camp

Jun 2023

I will be a speaker at the Game Camp (Lille, France) on June 19-20. “Reconciling mechanics and narration to reinforce the gameplay experience”. Read more

Awards & publications

Award-winning projects
  • VR project Ego selected by the NewImages Festival XR Financing Market | Read more
  • VR project Ego selected by the Annecy Festival (MIFA) | Read more
  • VR project Ego selected by the CNC Expériences Numériques support fund | Read more
  • Short novel Under the lake published in the literary magazine “Quinzaines” | Read more
  • Video game Where is Laurie? selected for the International Screenwriting Festival (Valence, France) – Interactive and transmedia creation | Read more
  • Pre-selection for best screenplay at the European Film Festival (Lille, France) for the short movie Persona
  • Finalist for best screenplay at the European Film Festival (Lille France) for the short movie Mask | Read more
  • Winner of best adapted screenplay at the Montélimar Festival (France) for the short movie Mask | Read more
  • Short novel The one who was bored published in the Short Stories Dispenser from Short Edition (France and USA)
Want to know more?